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AI Insights · Timothy · April 2021

Q1 2021 Performance of Top Tycoon Games on iOS in Australia

Explore the performance trends of the leading Tycoon Games on the iOS platform in Australia for the first quarter of 2021, with insights provided by Sensor Tower.

Q1 2021 Performance of Top Tycoon Games on iOS in Australia

Q1 2021 Performance of Top Tycoon Games on iOS in Australia

The first quarter of 2021 saw interesting trends for top Tycoon games on the iOS platform in Australia. Data from Sensor Tower showcases how these games have fared in terms of downloads, revenue, and weekly active users.

Township, published by Playrix, experienced a fluctuation in revenue, peaking at around $64K in late January and dipping to approximately $36K in early March. Downloads followed a declining trend from 2K at the end of December to just over 1K by the end of March. Weekly active users hovered in the low 30K range throughout the quarter.

Klondike Adventures: Farm Game by VIZOR APPS LTD showed a revenue pattern with a mid-quarter dip, recovering to around $52K by the end of March. The game's downloads saw an initial spike of 3.2K in the first week of January, then gradually decreased to 1.1K by the end of March. Weekly active users started at approximately 11.6K and saw a decline, finishing the quarter at around 9.4K.

Hay Day from Supercell, displayed a revenue increase from $40K at the start of the period to a high of $54K in the final week of March. Downloads remained fairly stable, with a slight increase from 3.3K to 3.5K. The weekly active users for Hay Day were the highest among the group, with numbers starting at around 66.5K and growing to 67K.

Melsoft's Family Island — Farming game showed a revenue increase from $21K to over $30K by the end of March, with a notable spike to almost $40K in mid-March. Downloads started strong at 5.2K, saw a decrease mid-quarter, and then a modest rebound to 2.7K. Active users showed an increase from 11.5K to 11.4K, indicating a relatively stable player base.

Lastly, SimCity BuildIt by Electronic Arts exhibited a revenue rollercoaster, starting at $22K, peaking at $38K in early March, and then settling at around $18K. The game's downloads saw a decline from 1.6K to 1.3K, with weekly active users starting at 17.2K and decreasing to 14.7K by the end of the quarter.

For more insights and detailed analytics on app performance, Sensor Tower's platform offers a comprehensive look into the mobile app ecosystem.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021